Categories
3D Computer Animation Fundamentals Maya

WEEK3:Squirrels Animation

Planning:

My work:

In the bouncing exercise with the squirrel-tail ball, I focused on the follow-through and secondary motion between the character’s actions and the prop. The ball’s delay, swing, and rebound during the bouncing process provided clear rhythmic references for the character’s movement, helping me better understand the relationship between primary action and secondary motion. By continuously adjusting the bounce height and timing, I realized that follow-through not only enhances the sense of realism but also adds vitality to the overall animation. This exercise made me aware that well-designed secondary motion can enrich action layers and make character movement more natural and expressive.

Categories
Design for Animation, Narrative Structures & Film Language

WEEK3:Narrative Structure and Editing in Visual Storytelling

This week’s lecture focused on narrative structure and film editing as key foundations of effective storytelling. It introduced classical narrative models such as the three-act and five-act structures, highlighting the importance of establishing context, developing conflict, and achieving narrative resolution. Drawing on Paul Wells’ theories of animation, the lecture emphasised the need for creators to understand the language of the medium and to transform observation and experience into engaging narratives.

The editing section examined editing as a primary tool for constructing narrative continuity and guiding audience engagement. Through techniques such as continuity editing, montage, and the organisation of spatial and temporal relationships, editing helps shape narrative clarity, rhythm, and emotional impact. Overall, the lecture demonstrated how narrative structure and editing work together to support clear, compelling, and emotionally effective storytelling, particularly in animation.

Categories
3D Computer Animation Fundamentals Maya

WEEK3: Juice Box Acting & Golden Pose

This week, we explored the fundamentals of character performance. We learned that acting isn’t limited to human roles – animals, plants, objects, and even something as simple as a ball can become compelling characters through expressive movement and exaggeration.

The key to believable performance lies in ensuring every action serves a clear purpose: conveying emotions, revealing personality, or illustrating circumstances.

Ultimately, successful character acting requires that each gesture and movement authentically reflects the character’s inner nature, making the performance both convincing and engaging.

Here is the first version of my animation. The main storyline follows a juice box that wakes up after a fall, struggles to its feet, discovers its injured companion, and immediately administers first aid.

Sad emotion:

Regret emotion:

Categories
3D Computer Animation Fundamentals Maya

WEEK2: Juice Box Falling & Golden Pose

Using spacing and timing to convey the fall of juice boxes with different physical properties.

This time, I experimented with animating based on my intuition rather than reference footage. It was a valuable exercise, and I look forward to creating a new version after filming reference to compare and refine my work.

Hero pose:

Angry pose:

Sitting pose:

Categories
3D Computer Animation Fundamentals Unreal engine

WEEK2: Ureal Engine Project Concept Exploration

Inspiration:Jinx’s room in Arcane.

This is a hidden place. It’s a safe room, a workshop, and a museum of memories.
Everything here tells a story about the person who lives here. You can see her struggles, her past hurts, her love for pretty things, and the childlike heart she tries to hide. Anyone who sees this space can feel what she feels inside.

Rusty pipes, glowing neon lights, old childhood toys, graffiti, and metal parts – they all tell a story without words. Everything in this room shows who the person is inside.

Rusty pipes, glowing neon lights, old childhood toys, graffiti, and metal parts – they all tell a story without words. Everything in this room shows who the person is inside.

I plan to refine a Jinx-inspired character concept and build a personalized living space for her. This space will use lighting design, object placement, and other environmental elements to create a complete visual storytelling system. Every detail will reflect the character’s conflicting personality and life experiences.

Due to time constraints, I’ll just place the character in a static pose within the scene without animation.

Categories
3D Computer Animation Fundamentals Maya

WEEK2: Pendulum Animation

Understanding the follower and joint movement.

Here’s my rough sketch.

Here is my work.

These are some of my daily sketches that help me understand human anatomy and movement.

Categories
3D Computer Animation Fundamentals Maya

WEEK1:Golden Pose

Pose a golden pose from the rig provided.

Hero pose:

Standing pose:

Happy pose:

Pose Turntable

Categories
3D Computer Animation Fundamentals Unreal engine

WEEK1:Getting Started with Unreal Engine

In our first week, we dove into the fundamentals of Unreal Engine. We familiarized ourselves with the core interface and workflow, which included key tasks such as sourcing assets from the marketplace, constructing our first level, and establishing an organized file structure. Additionally, we were introduced to essential concepts like applying basic materials to surfaces, and manipulating the World Sky to light our scenes. It was a productive and exciting introduction to the power of UE!

Categories
3D Computer Animation Fundamentals Maya

WEEK1: Boucing Ball

Creating a ball bounce animation from a side view to demonstrate the fundamental principles of animation.

Here’s my rough sketch.

Here is my work.

Categories
Uncategorised

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