Categories
3D Computer Animation Fundamentals Unreal engine

WEEK10:Camera Sequence And Initial Render

I began creating the camera shot sequence, experimenting with low-angle views to enhance the monster’s sense of oppression, and conducted initial rendering tests. By keeping the overall environment lighting dark while using localized high-contrast illumination, I aimed to create a confined and oppressive surgical atmosphere. However, during rendering, I encountered issues with noise and overexposed highlights, which will require further optimization of lighting parameters and post-processing effects.

Categories
3D Computer Animation Fundamentals Maya

WEEK10:Polish Body Mechanics

Categories
3D Computer Animation Fundamentals Unreal engine

WEEK9 : Scene Detail Refinement And Atmosphere Enhancement

Without changing the overall structure, I added more background assets such as furniture, clutter, and floor details, drawing inspiration from the spatial density and sense of oppression found in Little Nightmares to enrich the interior layering. By introducing darker areas and scattered objects, I reduced the sense of cleanliness in the space, making the environment feel more eerie and grounded. However, I also found that too many props can easily distract from the visual focal point, requiring repeated adjustments and refinement.

Categories
3D Computer Animation Fundamentals Maya

WEEK9:Body Mechanics

Categories
3D Computer Animation Fundamentals Unreal engine

WEEK8:Creating Character Materials and Textures

I used the characters from Little Nightmares as a reference when creating the materials. The overall color palette is low in saturation, with the skin rendered in a sickly, waxy yellow tone, covered in stains and blood marks.

Categories
3D Computer Animation Fundamentals Maya

WEEK8:Polish Walk Animation

Categories
3D Computer Animation Fundamentals Unreal engine

WEEK7:UV Unwrapping & Initial Environment Setup

I imported the models into Maya to unwrap the UVs, merging components that share the same materials in advance to create unified UV sets, which will make the texturing process more efficient later on.

After that, I imported the graybox models into Unreal Engine and set up a preliminary version of the scene.

I centered the composition around the operating table, with the monster seated beside it, performing the procedure. A cold, pale spotlight from an overhead incandescent lamp focuses on the scene, reinforcing the sterile and unsettling atmosphere. Throughout the process, I continuously adjusted the composition through the camera view; however, the lighting remains somewhat flat and lacks depth, which is the main issue I identified this week.

Categories
3D Computer Animation Fundamentals Maya

WEEK7:Hand Pose

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Categories
3D Computer Animation Fundamentals Maya

WEEK7:Polish Walk Cycles

During the creation of the walk cycle animation, I gained a more systematic understanding of the relationship between walking rhythm and shifts in the character’s center of gravity. By repeatedly adjusting step length, timing, and foot placement, I gradually realized the importance of solid contact poses in preventing foot sliding. At the same time, coordination and follow-through between different parts of the body helped make the walk feel more natural and cohesive. This exercise made me realize that a seemingly simple walk cycle actually requires careful control of timing and attention to detail, and it also laid a foundation for more complex character animation in the future.

Categories
Design for Animation, Narrative Structures & Film Language

WEEK7:Choosing a Research Topic and Building an Academic Argument

This week’s lectures focused on how to choose a clear and manageable research topic and how to develop a strong academic argument. We learned that a good research question should be focused, researchable, and intellectually challenging, rather than too broad or too obvious. The topic should connect to art, design, or visual culture and sustain long-term interest.

The sessions also emphasised the importance of building an argument. Academic writing is not just descriptive but argumentative, requiring a clear position supported by credible evidence. Developing sub-questions, evaluating sources, identifying bias, and finding gaps in existing literature are essential steps in forming a convincing investigation.