Categories
3D Computer Animation Fundamentals Maya

WEEK3: Juice Box Acting & Golden Pose

This week, we explored the fundamentals of character performance. We learned that acting isn’t limited to human roles – animals, plants, objects, and even something as simple as a ball can become compelling characters through expressive movement and exaggeration.

The key to believable performance lies in ensuring every action serves a clear purpose: conveying emotions, revealing personality, or illustrating circumstances.

Ultimately, successful character acting requires that each gesture and movement authentically reflects the character’s inner nature, making the performance both convincing and engaging.

Here is the first version of my animation. The main storyline follows a juice box that wakes up after a fall, struggles to its feet, discovers its injured companion, and immediately administers first aid.

Sad emotion:

Regret emotion:

Categories
3D Computer Animation Fundamentals Maya

WEEK2: Juice Box Falling & Golden Pose

Using spacing and timing to convey the fall of juice boxes with different physical properties.

This time, I experimented with animating based on my intuition rather than reference footage. It was a valuable exercise, and I look forward to creating a new version after filming reference to compare and refine my work.

Hero pose:

Angry pose:

Sitting pose:

Categories
3D Computer Animation Fundamentals Maya

WEEK2: Pendulum Animation

Understanding the follower and joint movement.

Here’s my rough sketch.

Here is my work.

These are some of my daily sketches that help me understand human anatomy and movement.

Categories
3D Computer Animation Fundamentals Maya

WEEK1:Golden Pose

Pose a golden pose from the rig provided.

Hero pose:

Standing pose:

Happy pose:

Pose Turntable

Categories
3D Computer Animation Fundamentals Maya

WEEK1: Boucing Ball

Creating a ball bounce animation from a side view to demonstrate the fundamental principles of animation.

Here’s my rough sketch.

Here is my work.