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3D Computer Animation Fundamentals Unreal engine

WEEK5:Character modeling

This week, I mainly focused on modeling the heads of the two characters. I wanted them to convey a sense of distortion and grotesqueness, so I intentionally warped their facial features, making them appear smeared and uneven.

In particular, the brother’s face has a melting quality, as if it were slowly dissolving. The psychological unease and discomfort created by this effect is something I find very effective. Rather than turning the characters into overt, aggressive monsters, I aim for a more subtle form of horror—one that quietly unsettles the viewer and creates a lingering sense of dread.

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