Using spacing and timing to convey the fall of juice boxes with different physical properties.
This time, I experimented with animating based on my intuition rather than reference footage. It was a valuable exercise, and I look forward to creating a new version after filming reference to compare and refine my work.
This is a hidden place. It’s a safe room, a workshop, and a museum of memories. Everything here tells a story about the person who lives here. You can see her struggles, her past hurts, her love for pretty things, and the childlike heart she tries to hide. Anyone who sees this space can feel what she feels inside.
Rusty pipes, glowing neon lights, old childhood toys, graffiti, and metal parts – they all tell a story without words. Everything in this room shows who the person is inside.
Rusty pipes, glowing neon lights, old childhood toys, graffiti, and metal parts – they all tell a story without words. Everything in this room shows who the person is inside.
I plan to refine a Jinx-inspired character concept and build a personalized living space for her. This space will use lighting design, object placement, and other environmental elements to create a complete visual storytelling system. Every detail will reflect the character’s conflicting personality and life experiences.
Due to time constraints, I’ll just place the character in a static pose within the scene without animation.
In our first week, we dove into the fundamentals of Unreal Engine. We familiarized ourselves with the core interface and workflow, which included key tasks such as sourcing assets from the marketplace, constructing our first level, and establishing an organized file structure. Additionally, we were introduced to essential concepts like applying basic materials to surfaces, and manipulating the World Sky to light our scenes. It was a productive and exciting introduction to the power of UE!